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Post by Akren Garkos on Nov 22, 2005 0:08:45 GMT -5
Welcome to the Airman's Training Manual (beginner's guide) to Stargate Command (or S.G.C. for short). You are required to read through the classified, eyes-only, top secert documentation (threads) which follows; in order to better familairize yourself with the layout of this base & it's facilities. When you are done familiarizing yourself with this facility & all that it is involved in it's operation; you are to report directly to General Landry (&/or your unit supervisor, if assigned to a unit already) for de/briefing & assignment. Enjoy yourr stay here at the S.G.C. recruit, & remember : it's a big galaxy out there, it's your job to go explore it!
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Post by Akren Garkos on Jan 15, 2006 1:57:11 GMT -5
Created in 1997 under the directiive of the President of the United States of America & the Joint Chiefs of Staff, the Stargate Command - or S.G.C. - was formed with the directive to seek out & recover intelligence & technology to assist Earth in it's defense again alien threats, esatablish friendly relations with off-world species, discover new medical & energy technologies, & chart new, uninhabited worlds for colonization. The Stargate Command oversees the operation of all forces using the Stargate & possesses operational authority over all missions undertaken by those forces. More than anything else, the SGC is Earth's first line of defense against any species that may seek to do harm, those species intending to utilize the gate or another means to attack the planet. The S.G.C.'s exposure to new technology & heretofore unheard-of cultures makes them the foremost authorities on dangers from beyound the stars. In the event oif a disaster so dire that the future of humanity is held in the balance, the S.G.C. is also ready to ensure the continued existence of our people. Special offworld bases exist so that human survivors may escape this world & start anew. Contacting the ancient people of Earth remains a top priority as well. In ancient times, the Goa'uuld & other races abducted & 'seeded' humans on different planets all across the galaxy. The S.G.C. seeks to re-establish relations with these long-lost brethen; though many are still primitive, they may prtovide powerful insight as to the history of Earth's people or even additional information on the Goa'uuld threat. Through the SGC, several key advances in technology have already been made, & attacks against the Earth repelled. Today is the dawning of a new age of understanding about the universe & our place in it. The scope of Stargate Command is so much more than simply a vessel to use the Stargate - it represents the best that humanity has to offer & stands as the forefront of our persistent dream of travelling beyound the stars of our own solar system.
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Post by Akren Garkos on Jan 15, 2006 2:04:50 GMT -5
The S.G.C. is classified Top Secert by the Joint Chiefs of State & known to only a select few in the military & civilian sectors. It reports directly to the Office of Homeworld Security (which in turn reports to the Office of the President), & maintains strict measures to ensure that the existence of the Stargate remains a secert to the population at large.
The S.G.C. operates under the auspices of the Unites States Air Force due to the technical nature of the Stargate Program & the large pool of astrophysicists & technical personnel within it's ranks. Intially the S.G.C. was to be a sub-set of the Air Force Special Operations Command (AFSOC), but the logistics of keeping it tightly under wraps & preventing exposure to unneccessary personnel necessitated that the organization be granted Major-Command (MAJ-COM) status to operate on it's own. NASA was intially considered to head up the Stargate Project but was dismissed for security reasons. For a project of the Stargate Program's potnetial scope & magnitude, a military branch seemed best suited to carry out the necessary administrative, technical, & security requirements.
For all it's secrecy, the S.G.C. actually has a very visible profile, located in the Cheyenne Mountain Air Force Station (CMAFS) in Colorado. The CMAF's - or Cheyenne Mountain Complex - is home to five (5) commands : The North American Aerospace Defense Command (NORAD), United States Northern Command (USNORTHCOM), United States Strategic Command (USSTRATCOM), the Air Force Space Command (AFSPC), & the Stargate Command (SGC). The location within the same facility as NORAD & other high-profile military operations provides a ready explanation for activities around the site & a plausible deniability to defend against inquiries about the S.G.C.
The S.G.C. currently has a yearly operational budget of $US12.6 billion dollars (vs. it's original budget of $7.4 billion in 1997), funded through the Senate Appropriations Commitee (this figure represents a significant decrease in funding of 80% from the 2006 budget, enforced by the I.O.A.). As with most 'black bag' operations, money comes from a number of secondary innocuous & legitimate sources, preventing any direct accounting in the national budget. Only a few ties link this approperation of funds to the S.G.C., classified as 'Area 52'. The majority of money goes to scientific research into the Stargate's technologies, operation of the Cheyenne Mountain Complex, & the acuisition of military & supply gear for use both on & off the Earth. In recent years, the budget has also been used to develop new hybrid technologies, comprised of both alien & terrestrial design. They include the X-302 Interceptor, X-303 space vessel Prometheus & the recently-developed Daedaleus-class line of battle cruisers; all made possible via the Stargate & the cultures that lie beyound.
The S.G.C.'s operational orders come from the Office of Homeworld Security, the Office of the President, or the Joint Chiefs of Staff. A liason officer is stationed in Washington, D.C. to represent the S.G.C. & pass along the latest intelligences gathered by personnel in the field. This officedr interfaces directly between the Joint Chiefs of Staff & the S.G.C.'s command staff. In events of an emergency, a direct line connects the S.G.C. to the President, the Joint Chiefs, the Office of Homeworld Security, & the Strategic Air Command (SAC).
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Post by Akren Garkos on Jan 16, 2006 5:53:04 GMT -5
"In the interests of defending the planet Earth from the aggression of alien species that would seek to do us harm, & in light of conclusive evidence that the history of mankind has been filled with the enslavement of our race by a non-terrestrial species.
"Furthermore as advised by the Joint Chiefs of Staff & assembled scientific advisors who have examined & found evidence to support these claims,
"Furthermoe as the existence of a functional device known as a Stargate provides a doorway to seemingly limitless number of worlds inhabited by both allies & aggressors,
Furthermore knowing that the ability existsfor an agressive species to visit the Earth again with or without the use of a Stargate,
"I hereby mandate into existence the Office of Stargate Command (SGC) with the mission to seek out & recover intelligence & technology to assist Earth in its defensea gainst these aggressors.
"So signed by my hand, this 22nd day of February in the Year Ninteen Hundred & Ninety-Seven,
The President of the United States"
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Post by Akren Garkos on Jan 16, 2006 5:58:56 GMT -5
The S.G.C.'s command staff represents only a small portion of the personnel assigned to the Cheyenne Mountain complex, yet these characters make most of the decisions that effect the organization's operation & approve nearly all uses of the Stargate, abiding by the rules & operational proceedures set down bythe President, Joint Chiefs & the Office of Homeworld Security. The S.G.C's command staff delegates duties & ensures that everyone adheres to the offical operational policies, making sure the Stargate Program & facility run smoothly.
All command staff are officers or enlisted personnel in the military, typically the Air force.
Base Commander
The head of the Stargate Command is the S.G.C. Commander. For purposesof national security, the S.G.C Commander's order may only be overridden by an order from the Head of the Office of Homeworld Security, the Joint Chiefs, or the President (in that order). The S.G.C. Commander is responsible for a variety of tasks; including prioritization of S.G.C. missions, approval & assignment of SG personanel & SG teams, cleareance of all SG personnel & review of senior SG personnel, reporting of all S.G.C. activities to the Joint Chiefs, & execution of the S.G.C.'s directive as mandated by the President.
The S.G.C. Commander has final authority over all SG missions, as well as all acess to the base & the Stargate & the implimentation of security procedures in the event of a hostile attack. Such measures may include the authorization of deadly force, the withholding of personnel deemed to poseasecurity risk to the Program, facility, or the United States/Earth, & the ability to lock down the mountain complex & iniate its self-destruct sequence. As such, the S.G.C. Commander's position is of paramont importance &candidates are drawn exclusively from a pool ofthe Air Force's top generals, selected by the Joint Chiefs of Staff & approved by the President.
The S.G.C. Commander has a staff aide that sees to all the S.G.C.'s mundane business dealings & general operation, bringing any noteworthy items to the Base Commander's attention. The aide is selected by the Commander at his posting &, security clearence permitting, may have been with that officer at some prior posting in an equilivant position. The current S.G.C. Commander is Major General Hank Landary, & is the fourth person to have held the position of S.G.C. Base Commander since the Stargate Porgram's inception in 1997.
Duty Officer
The SGC's closest thing to a second-in-command officer is its Duty Officer, a position filled by the Mountain Complex's watch rotation. The Duty Officer conducts SGC operations in the Base Commander's stead. He's always stationed on level 28 in the gate room& may authorize traveller's through the Stargate. In most cases, the Base Commander oversees these functions while the Duty Officer records all inbound & outbound actiivty, & co-ordinates the SG team mission assignments.
Other Command Staff
Additional command staff conduct the SGC's day-to-day operations, filing reports, administrating personnel, & procuring & disbursing gear. Outside the Base Commander & Duty Officer, the SGC's command staff consists of both officers & enlisted personnel fulfilling a variety of tasks from the mundane up to operating the Staragte's dialing computer.
Most administrative staff are stationed on the SGC's upper levels (11 & above). Their jobs require the utmost secrecy & a high security clearence, even though a great many have no knowledge of the SGC's true operations or existence/ Nearly all administrative & command staff belong to the military, the majority of those enlisted.
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Post by Akren Garkos on Sept 17, 2006 8:08:14 GMT -5
The bulk of SGC personnel are assigned to SG Teams who travel through the Stargate & conduct various missions. The standard SG team member is an officer in the Air Force with Top Secert clearence, a record with no repremands or administrative action, several years of distinguished service - perferrably in one of the Special Forces branch of the the Air Force or another military command - & no attachments. In some circumstances, enlisted personnel may be assigned to an SG team.
Each SG team member serves at the SGC in one year incremenets, or tours of duty. Each team member has a duty rotation of nine weeks on, one week off, with one personal day per week; during which time s/he's on standby alert. SG team members may exit the facility while on leave, but must submit a pre-approved itinerary of their location & contact information in case of emergency. As with all military personnel, an Sg team member may be recalled at any time for any reason.
Serving on a SG team is considered a priviledge by most SGC personnel. While many staff members have some tie with the Stargate, few ever actually get to travel through it. SG teams are admired for their skill & willingness to put their lives on the line in the name of humanity. An SG team member rarely transfers betweenl units, since team commanders dislike altering their operational chemistry. Notable exceptions include when a team suffers a large number of casualties or is re-tasked to a new assignment. SG team commanders have final authority over all personnel on their team & are responsible for each of their subordinate's actions, save when overridden by the Base Commander.
All SG team commanders are officers, most with distin. guished backgrounds, several having seen combat in a variety of theaters (scientific & diplomatic ops team commanders being notable exceptions). Most team commanders hold the rank of Major in the Air Force, though a few Lieutenant Colonels & Colonels lead seasoned teams. An SG team has a chain of command like all military organizations, with team members deferring to higher-ranked members. A team's second-in-command typically holds the rank of Captain, while most other team members are Lieutenants. A civilian or enlisted team member is expected to follow the orders of all higher-ranked personnel & has no authority to conduct SG team missions.
A standard SG team consists of four to six members, varying on its assignment & current mission detail. For specialized missions, an SG team member may be attached to another team for a temporary duration, as needed to complete a mission objective & at the discretion of the team commander or the Base Commander.
Unfortunately, SG teams also have a high injury & mortality rate. As such, all team members are required to have their personal affairs in strict order while on active duty, since their significant others (when applicable) cannot be informed of the nature of their service with the progam. This devotion to duty helps foster a level of camaradeship that only the most hardened Special Forces units understand - SG teams never willingly leave one of their own behind.
Before every mission, SG team members are also ened for infectious diseases or sickness that might be fatal to an alien species. If a member is not cleared to take his assigned mission, an alternate is selected, or the mission is scrubbed. After every mission, SG team bers must submit to a medical inspection at the base infirmary. Every member also undergoes regular medical check-ups & psychological evaluations to monitor their reaction to stress & gate travel.
TEAM POSITIONS[/u]
Each SG team contains one or more of the following positions. The requirements and criteria for a typical candidates vary & should used to establish baseline guide for character's class, his feats, & other actions, rather than a standard of what possess to fulfill his duty assign.
HEAVY WEAPONS EXPERT
A team's heavy weapons expert is, as the name implies, an expert in almost all weapons employed by the SGC. The heavy weapons expert must be comfortable with any personal firearm & proficient with both the MPS and the SAW. Most have basic demolitions training & are qualified marksmen as well. Most heavy weapons personnel come are drawn from the Marines or Special Forces, where they learn many of these skills.
As with most military personnel, a heavy weapons expert must be in good physical condition and able to effectively maneuver while carrying a heavy ordinance load. Most serve on combat or covert ops teams and are called upon when hostile engagements are expected.
INTELLIGENCE/COMMUNICATIONS OFFICER
On most teams, the intelligence or communications officer is the unit's second in command. Should the team be split up, this officer may find himself leading a handful of its personnel. The intelligence officer is a military officer, typically from the Air Force or Army with limited combat exposure. As the position name implies, this officer must become familiar with all relevant intelligence data acquired during a mission and advise the team commander on its best course of action. He may also serve as the communications officer, interfacing with the SGC and helping to coordinate the actions of several SG field units.
Most intelligence and communications officers hold the rank of Captain or Lieutenant & are being groomed for their own SG command. These officers must possess a quick grasp for detail, an understanding of logistics, command, control, & a strong sense of basic intelligence-gathering procedures.
TEAM COMMANDER
The team commander is the highest. lking authority on SG team and makes all operational command decisions. Team commanders are responsifor selecting their team members and maintaining team diness and training, as well as administering disciplinary action when called for.
In the field, the team commander has perhaps the most kult job, making decisions that will affect the lives of subordinates. Given the nature of the SGC's mission, m commander is often called upon to place his team in 's way for the benefit of the SGC and the Earth. A team commander also has ultimate responsibility for his team's duct and actions.
The majority of team commanders have a distinguished military career, usually in the Marines or a branch of the , ial Forces. The typical team commander possesses the .nk of Major, although some units are commanded by a plain when demanded by the situation. A team comnder must have a thorough understanding of SGC oper'ons. strong interpersonal skills, and the ability to make is ions quickly and with limited data.
LINGUAL/CULTURAL EXPERT
One of the few positions filled almost exclusively by non-military personnel, the lingual or cultural expert provides on-site analysis of alien dialects and relics discovered in the field. All SG exploration teams include a lingual/cultural expert. Most of these experts are drawn from academic backgrounds, though a few are officers in the military with linguistics and/or cultural study degrees.
Most linguistics experts speak at least three languages, one of which must be either Ancient Egyptian or Goa'uld, & preferably both. A cultural expert typically possesses a doctorate in either anthropology or archaeology, although in some cases previous field experience may suffice. Most lingual/cultural experts are recruited by their peers into the SGC training program. Because of their specialized knowledge, most tend to be intelligent & highly inquisitive, taking copious notes at every turn.
MISSION SPECIALIST
The mission specialist is a catch-all position that refers to any number of technical or scientific personnel employed by an SG team. In most cases, a specialist has a military background, but civilians also make up a noteworthy percentage of their numbers. Each specialists has at least one particular field of expertise, such as engineering, demolitions, or even covert operations. His training allows him to fill a variety of other roles, but his true talents lie with his particular specialty. Examples of a mission specialist include: demolitions expert, sniper, combat engineer, forward observer, scout, underwater demolitions expert, & paratrooper.
A technical specialist with a military background could be either an officer or an enlisted soldier; most are drawn from the Air Force, Army, or Marines. Depending on their area of specialty, the requirements for a mission specialist varies.
MEDICAL SPECIALIST
Similar to a mission specialist, a medical specialist is essentially a combat medic. He is always drawn from the ranks of the military & has one dedicated role - healing injuries and other damage inflicted in the field. Thus, a medical specialist is usually accompanied by other trained personnel to protect him while he performs his required tasks.
A medical specialist may possess some combat training, but few have actually seen any combat first-hand. Most are enlisted soldiers, save senior personnel & doctors. A medical specialist must be able to work quickly & under adverse conditions with little preparation and limited supplies. They must be able to make life-or-death decisions quickly, & diagnose injuries on the fly with little or no assistance.
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Post by Akren Garkos on Sept 17, 2006 10:16:24 GMT -5
Not all teams & team members can be all things in all situations. Consequently, each SG team receives an assignment designation that dictates its standard mission detail & personnel. For example, a Marine combat unit has little need for a civilian anthropologist since its assignment focuses on combat-oriented operations. Conversely, a team tasked with exploration rarely relies heavily on firepower alone, & must possess some technical and/or scientific knowledge at all times.
Team assignments differ from mission details in that the mission detail changes from mission to mission; a team assignment remains constant until re-tasked by the Base Commander. In some situations, an SG team may be recruited for a mission outside of its traditional assignment, but such situations are rare.
The SGC employs nine standard assignments, each of which is discussed in the following sections, along with it's typical mission profiles & details, personnel recommendations, & additional information.
COVERT OPS
Covert Ops teams are trained to enter a target area quietly & with little warning. Their assignments frequent rely on the element of surprise & non-detection. As such covert ops teams receive the riskiest assignments, heading into dangerous areas with little or no backup. A covert ops team's typical mission might involve infiltration of a Goa'uld facility to obtain possible intelligence, reconnoitereing an off-world base to co-ordinate troop movement data by gaining entry into a secure naquadah mining facility to plant explosives, & so on & so forth.
Next to Marine combat units, covert ops units are some of the SGC's deadliest tools; they are masters of working independently & efficiently for long periods of time with few supplies. Covert ops team members are the best of the best, experts at living off the land, in remaining undetected, & improvising weapons as nessary.
Most covert ops missions involve the collections of intelligence. Since nearly all intelligence data is valuable only if the enemy doesn't know it's been compromised, a covert ops unit must always be careful to leave no traces of its presence. Thus, a covert ops assignment can last for several days - perhaps even weeks - before the mission is completed & the team returns to the SGC. All covert ops temas operate under radio silence & without back up. In some special cases, a covert ops team may work with a Marine combat unit or search & rescue team; providing on-the-spot intelligence data or co-ordinating other SG team movements.
Currently, only two covert ops teams exist within the SGC. Fortunately, their services are infrequently required. One of these covert ops teams is always on standby should the need arise.
Teams: Sg-8, Sg-12. Suggested Personnel (4): Team commander/head physician, triage expert, medical specialist x 2. Member Requirements: Medical team commanders must be certified medical doctors in the Air Force or another branch of military service. Other personnel must be RNs or possess other suitable medical training. No civilians are permitted on medical SG teams. Mission Profiles/Details: Emergency Aid (Aid detail, Evacuation detail, Liberation detail).
RUSSIAN UNIT
In 2002, faced with mounting economic & political costs, Russia decided to discontinue its Stargate Program & made arrangements to transfer its DHD & Stargate to the US. In addition to an undisclosed financial sum & access to technological advances acquired by the SGC, Russia insisted on the creation of its own SG team.
Housed at the SGC, the Russian Unit is an unusual experiment for all concerned. A degree of tension between the Unit & other SG teams has been evident from the beginning, but most on both sides have put their differences aside & collaborated on a handful of missions.
Unlike other SGC personnel, members of the Russian Unit must reside on base at all times and report to a senior Russian officer who, in turn, reports back to his superiors in Moscow. All Russian unit missions must be approved by the SGC Base Commander & Russian Unit members must share all information & technology obtained while on assignment. This collaborative arrangement ensures that both the United States & the Russian government maintain full disclosure at all times.
While the Russian Unit does not report directly to the SGC Base Commander, team members must heed the commands of their superior officers, whether U.S. or Russian. The Russian Unit includes no civilian members.
Teams: SG-20. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: Russian military (preferably ex-Spetsnaz commando or other Special Forces), no blemishes or reprimands, English fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
The Russian Unit may be assigned to any mission profile/detail, though it may only participate in joint SGC operations permitted by the SGC Base Commander.
FRENCH UNIT
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: French military (preferably Special Forces or French Foriegn Legion), no blemishes or reprimands, English fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
BRITISH UNIT
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: British military (preferably ex-RAAF or other Special Forces) or Secret Service (MIA5 or MIA6), no blemishes or reprimands. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
CANADIAN UNIT
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: Canadian military (preferably ex-commando or other Special Forces), no blemishes or reprimands. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
GERMAN UNIT
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: German military (preferably ex-commando or other Special Forces), no blemishes or reprimands, English fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
CHINESE UNIT
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: Chinese military (preferably ex-commando or other Special Forces), no blemishes or reprimands, English fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
OTHER INTERNATIONAL UNITS
Teams: SG-. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: Russian military (preferably ex-Spetsnaz commando or other Special Forces), no blemishes or reprimands, English fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
SCIENTIFIC OPS
Scientific SG teams routinely travel offworld to investigate unusual mysteries and provide insight about Earth's history. A scientific team might find itself part of a larger expedition to a new world, tasked to participate in the dig of an ancient Goa'uld temple, or traveling to a small moon to help uncover potential new sources of energy. The posting to a scientific SG team is the crowning culmination of any scientist's career.
Most scientific teams consist of six individuals, and its team commander is commonly its only military personnel. A scientific team's diversity demands a large civilian presence. Technically, only its command personnel must remain constant - other personnel are rotated in and out of the roster to make room for appropriate specialists as needed. Scientific teams consequently swap out their personnel more frequently than any other SG team.
Scientific teams rarely take part on missions to worlds yet to be scouted or those where featuring expected threats. In most cases, a scientific team is accompanied by at least one other team, possibly an engineering or exploration unit. When absolutely necessary, a scientific mission may be assigned to a hostile world, always with one or more Marine combat units as protection.
After establishing its findings, a scientific tm returns to the SGC to formally recommend whether a long term presence is required. Such a recommendation may include additional scientific personnel and perhaps a permanent off-world base to conduct on-site surveys & tests. Most scientific teams remain off-world for up to a week at a time, at which point they must make a recommendation for a long-term mission assignment. In this role, the scientific team moves from world to world, evaluating the merits of a continued presence on each. At this time, the SGC employs two scientific teams, with more slated for activation in the near future.
Teams: SG-7, SG-16. Suggested Personnel (6): Team commander, head researcher, mission specialist x4. Member Requirements: The team commander must possess a military background, & preferably a Masters degree in a physical or space science field. Researchers & mission specialists must be acknowledged experts in their field with at least one professional accreditation; military backgrounds are preferred as well. Mission Profiles/Assignments: Exploration (Scouting detail), Scientific Operations (Cultural detail, Survey detail).
SEARCH & RESCUE
Search & rescue teams enter potentially hostile local situations to find & rescue stranded SGC personnel & other 'friendlies'. This might include rescuing a captured SG team from a Jaffa patrol, a deep incursion into Goa'uuld territory to liberate a Tok'Ra spy, or the recovery of a down alien craft in order to capture important intelligence or technology.
Unlike covert ops teams which can remain on station for an extended duration until their objective is complete, search & rescue teams are tained to move quickly & lightly, getting in & out as soon as possible. A search & rescue team is ill equiped to deal with protracted enemy engagements, & is therefore frequently accompanied by one or more covert ops or Marine combat units when entering a hostile area. These support teams help maintain communications with the SGC & secure the Stargate.
Search & rescue missions typically require detailed analysis & intelligence, often gathered by an exploration or covert ops SG team. After intelligence is reviewed & a threat analysis is made, the BAse Commander determines whether or not to authorize a search & rescue mission. Even after an S&R team has a go, it's not uncommon for its members to evaluate the intelligence & prepare mock-up drills for days in advance of the actual operation. The success or failure of a search & rescue operation hinges on this ciritical preparedness.
In situations where a search and rescue team is on assignment or the threat risk is deemed low, an exploration, covert ops, or Marine combat unit may also be tasked for a similar assignment. At this time, the SGC employs only one search & rescue team.
Teams: SG-6. Suggested Personnel (6): Team commander, intelliI gence officer, heavy weapons expert, medical specialist, mission specialist X2 (sniper, technical, demolitions). Member Requirements: All search and rescue team members must be military personnel with a minimum 5 years experience in the Special Forces. Intelligence officers must be certified with Goa'uld/Jaffa weapons & tactics. Heavy weapons experts must possess marksman certification with all SGC weapons (including Goa'uld armaments). Mission Profiles/Assignments: Defense (Escort detail, Patrol detail, Security detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail).
XENOLOGICAL (ALIEN) UNIT
A specialist unit created under the guidence of the SGC, the Department of Homeworld Security & the I.O.A. in concert with Earth's allied-worlds; SG-X is a unique in that this unit is made up entirely of alien members from worlds & cultures allied with the SGC; such as the Tok'Ra, the Jaffa, the Tollan, & others.
Designed to foster a spirit of co-operation & strengthen ties with the Earth, the SGC & it's allies - as well as provide greater disclosure & transparency about SGC operations to it's allied worlds - SG-X is an oddity & curiousity; one which has nonetheless become a welcomed & normal addition to the SGC's daily comings & goings, in spite of initial tension between SG-X & other SG teams.
Due to matters of national & homeworld security, SG-X unit members are not allowed to leave the base (although they may go offworld during down time, provided they leace a detailed itnerary of travel plans, method of contact in an emergency & submit to a a full & detailed security check & medicial examination before departure & arrival through the Stargate).
Teams: SG-X. Suggested Personnel (4 to 6): Base liaison, team commander, intelligence officer, heavy-weapons expert, cultural expert, mission specialist X2. Member Requirements: Alien (non-Earth-based) culture(preferably military), no blemishes or reprimands, English/Goa'uuld/Ancient fluency. Mission Profiles/Details: Defense (Escort detail, Patrol detail, Security detail), Diplomacy (Arbitration detail, Envoy detail, First Contact detail), Emergency Aid (Aid detail, Evacuation detail, Liberation detail), Exploration (Scouting detail), Intelligence (Intelligence Gathering detail, Counter-Intelligence detail (Insertion detail), Military Operations (Assault detail, Sabotage detail, Tactical Operation detail), Scientific Operations (Cultural detail, Survey detail), Trade (Bartering detail).
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Post by Akren Garkos on Sept 17, 2006 10:18:00 GMT -5
The SGC's support staff is responsible for most of the facility's day-to-day operations. It maintains all equipment, generators, and computer systems, and even prepares meals for base personnel. Like administrative staff, all support personnel - regardless of their position - must possess Top Secret clearance, even when they aren't privy to the SGC's innermost workings and the Stargate.
The majority of the SGC's support staff are enlisted military personnel, specialists in their field of expertise. The most important positions, such as the base doctor, are staffed by Air Force officers.
BASE MEDICAL OFFICER
The SGC's chief medical officer sees to the well-being of all personnel and monitors SG teams who travel through the Stargate. The medical officer's expertise with diseases allows him to advise and, if necessary, override the Base Commander regarding the facility's medical health.
With justified evidence, the medical officer can initiate a quarantine of personnel, specific levels, or the entire Cheyenne Mountain Complex. Such quarantines are commonly intended to protect on-base staff, though some outbreaks pose a risk to the general public of Colorado or even the whole of the Earth if they escape the SGC.
The SGC's medical officer oversees a medical staff trained in triage and combat medicine, and prepares this staff to provide medicaI" services even through the Stargate as necessary. This staff consists of three additional doctors and a wide array of equipment, laboratories, and observation/isolation chambers within which they review and study alien organisms.
GATE TECHNICIAN/OPERATOR
"Stargate technician" is not an official operational specialty, but rather denotes expertise with or a background in the theory and understanding of mechanical, electrical, and physical engineering, and the ability to support the Stargate's power and system requirements. Staff in this position maintains the base's computer system and dialing software, as well as the operation of the iris and the Stargate's diagnostic equipment.
A gate operator controls and dials the Stargate, entering glyph addresses into the dialing computer to generate a wormhole. He assigns and verifies iris codes and deploys gear and personnel through the Stargate. He also catalogues known Stargate addresses and provides weekly reports concerning newly-discovered worlds. While on assignment through the Stargate, an SG team frequently interfaces with a gate operator, who provides mission support and controls drones such as MALPs and UAVs.
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Post by Akren Garkos on Sept 17, 2006 10:18:40 GMT -5
The public at large is certainly aware of the Cheyenne Mountain Complex, found just outside Colorado Springs. Back in the early 1980s, the complex housed a missile silo and command and control bunker known to be readied for use in the event of a nuclear war. While its missiles were eventually decommissioned, the base is now public ally known to study deep space stellar telemetry and as the high-profile headquarters for NORAD.
The SGC clandestinely operates as a subset of NORAD. Personnel residing at the SGC or within neighboring Colorado cities are allowed to acknowledge their affiliation with the complex, but not what goes on there. Funding is officially filtered through NORAD and several non-existent organizations, providing no paper trail. The SGC's cover story states that it's a deep space stellar telemetry station for use by those military and political officers with "acceptable" security clearance. Only the highest levels of government are actually cleared for knowledge of the SGC's true purpose.
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Post by Akren Garkos on Sept 17, 2006 10:43:58 GMT -5
Life as a member of the SGC is dangerous & exciting. SGC personnel are sometimes lost in the course of their duties & must be replaced, requiring a specific set of rubric to identify potential candidates. The SGC's administrative offices are constantly on the lookout for potential recruits, & computers flag the files of any officers or enlisted personnel that fit a profile created by the Base Commander & his support staff.
Unless selected for their knowledge or credentials, all personnel assigned to the SGC - save the Russian Unit - possess a military background with the U.S. Air Force, Army, or Marines. Most SGC members earn their post either through meritorious military service or by entering into the SGC Training Program.
Once an initial selection is made, a standard series of security and background checks are made. Those individuals who pass these qualifying steps wind up on what is known as the "short list," which is then presented to the Base Commander and his aide, who review the files on a quarterly basis for potential recruits. Base administrative personnel make the initial selections; the Base Commander typically only reviews candidates for senior positions and SG team posts.
After the selections are made, a formal invitation goes out. This is always delivered in person by an Air Force officer, who for security purposes contacts the recruit directly - no telephone, e-mail, or letters are allowed. The recruit is only told that he's been selected to participate in a Top Secret project that's critical to national security. He is asked to either accept or decline based solely on this information - no additional details are given. If the offer is accepted, the recruit receives travel papers to Colorado, where he's picked up and taken to the facility for orientation.
Should the recruit decline, the SGC refuses to speak to him again; the candidate is permanently removed from the short list & loses all future recruiting opportunities within the SGC.
Existing Personnel
Those with an established military record have the best chance of obtaining a transfer to the SGC based on their previous experience & history. The foremst rerequisite is a record deviod of serious misconduct or security breachese - the SGC refuses to compromise its security, regardless of how spotless a person's record may appear.
The secondmost selection protocol is a candidate's lack of any outside attachments. Like most military posts, SGC assignment makes relationships difficult. Any external attachments - including those to parents, siblings, extended family, friends, & romantic partners - pose high security risk. For example, a foreign power might use a significant other as leverage to force an SGC member to extort information regarding the program. This isn't to that SGC personnel may have no outside contact - only that those with the fewest connections are favored.
A candidate's outside links must pass an extensive security investigation which includes all parties close to the individual, especially those with ties to foreign powers or in financial trouble. Such circumtances could easily mark the potential SGC member as a security risk & danger to the program as a whole.
A candidate's specific military experience also has bearing. Those who demonstrate leadership abilities abilities above & beyond their peers frequently draw the notice of SGC recruiters. A previous posting to a Special Forces branch - be it Air Force, Army, Navy, or Marines - is especially helpful; the strict requirements of these organitions help elevate members above other applicants, especially in the case of SG team candidates.
A number of unfortunate incidents over the past years has prompted the creation of a comprehensive phychological evaluation as part of the recruitment process. It's hoped that this procedure will minimize the number of personnel who falter when exposed to new & (literally) alien situations.
New Recruits
All new recruits are solicited through the offices of the Commandant of the Air Force Academy, in the same manner as existing personnel. The SGC's computers identify Air Force cadets nearing graduation who fulfill the neccesary requirements for acceptance into the command. The recruits are then contacted much the same way as those by human resources - individually, on campus by a representative of the SGC & the Pentagon. The number of new recruits that enter the SGC via this method are less than a dozen a year - & even then nearly half drop out of the Training Program before its completion.
New recruits are considered a higher security risk because of their unproven record; as such, only officers considered via the Academy & the same stringent security background checks take place. These new recruits provide fresh knowledge & a unique outlook, however, which the program greatly prizes. Most are assigned to teams after they complete their training.
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Post by Akren Garkos on Sept 17, 2006 11:11:22 GMT -5
A recent addition to the SGC's budget, the SGC Training Program was created to add new personnel to its ranks on an accelerated schedule. While the initial SG teams & base personnel come from the military's existing ranks, the SGC's growth makes this process impractical over the long haul. In response, they instigated this program to identify & train potential recruits.
The SGC's Earth-based training facility lies just outside of Colorado Springs, Colorado, near the Cheyenne Mountain Complex. This restricted area hosts a number of roads, trails, & structures - large & small - to simulate the types of missions & engagements that one can expect through the Stargate.
An off-world training facility (affectionly referred to as 'Stargate Academy', or just 'the Academy') - lessening the SGC's exposure & enhancing the Training Program for new recruits - is located on P3X-559. This off-world academy also boasts several 'recruits' from other worlds allied with Earth; helping 'round out' everyone's exposure to different races & technologies, enhancing the overall effectiveness of the program.
For existing personnel, the training period lasts only 4 weeks, typically focusing on the use of a DHD, wormhole mechanics, & survival in truly alien environments. For new recruits, the process is more difficult - they're formed into 4-person teams to simulate an actual SG unit. A real SG team commander oversees each training squad & serves as a mentor. It is this mentor's responsibility to prepare the trainees for deployment to an actual SG team upon graduation. A trainee only passes with the recommendation of his team commander; there is no sliding scale.
A trainee commander is chosen from each training squad, based on his psychological record, leadership qualities, & decision-making abilities. This trainee commander leads his fellow recruits during the training period. Training exercises generally last 8 weeks serves & invariably bring the squad members closer together by pitting them against a series of adverse conditions.
All training is "live-fire," made possible by the use of intars - perfect replicas of actual weapons that fire a stun blast, disabling a combatant. All intars must be secured & verified to be in working order before & after every training exercise. In addition to live exercises, trainees also attend classroom presentations & evaluations of the Goa'uld & other known hostiles, Earth's allies & galactic politics; as well as SGC procedures, prior missions, & off-world encounters. At least one of these lectures includes a field trip through the Stargate to a secure world.
A recent addition to the program is a live training exercise within the SGC itself, placing the recruits in a real mission-like environment & subjecting them to realistic mission-like conditions. This exercise might simulate a foothold situation, lead an SG team through the Stargate for an off-world rescue operation, or test the recruits' character with a difficult command decision. The fact that the recruits are unaware that the situation is a test allows the SGC to gain the best possible understanding of how the recruits might handle a real situation under pressure.
Upon successful completion of the training Program, the Base Commander assigns each recruit is assigned to an SG team. Those who fail to pass the Training Program are given the option to repeat the entire program or wash out. A wash out (or "burn out" as they are commonly called) is removed from the SGC & returned to the Air Force Academy, disqualified from ever participating in the SGC in the future.
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Post by Akren Garkos on Sept 17, 2006 11:14:41 GMT -5
Like most volunteer organizations, the SGC permits any of its members to decline active duty for a temporary duration, possibly to undergo medical evaluation for stress or fatigue. Those who find themselves unsuitable for the life with the SGC may also request a transfer to another command. Such a request is never taken lightly, & even if withdrawn may damage one's career with the SGC.
Once approved, however, a transfer to another command ends a person's career with the SGC forever - they can never return. The person receives a suitable cover story to account for their work at the Cheyenne Mountain Complex as well as a new assignment, typically to a command of their choosing, if available. Retirement from the SGC & active military service is also an option. As with most military retirements, the person undergoes an exit interview & is typically honorarily discharged, again with a suitable cover story. Retirement is one of the few ways to leave the SGC that isn't one way - a retired SGC member may be called back into duty at a later date, either voluntarily or involuntarily (failure to respond to a mustering order is a felony offense).
In any event, once an individual leaves the SGC; he must sign a number of iron-clad confidentiality agreements. Divulging any information about the SGC, the Stargate, or the Cheyenne Mountain Complex is also a felony offense, typically with the penalty of life imprisonment. During a time of war or national emergency, this punishment might even be elevated to death.
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Post by Akren Garkos on Sept 17, 2006 11:46:38 GMT -5
Located just southwest of Colorado Springs, Colorado, the Cheyenne Mountain Complex has a standing staff of over 1,000 highly trained personnel. roughly 35% of whom are civilian. The base can support an additional 300 personnel for short periods of time during an emergency. Most Air Force personnel reside on the facility, though off. base housing is also available in neighboring cities.
The Cheyenne Mountain Complex is more widely known as the home of NORAD, the North American Aerospace Defense Command. In truth, however, NORAD & the other four commands occupy of only a small portion of the Mountain Complex.
GENERAL OVERVIEW
The SGC consists of 28 levels, located some 1,000 meters underground, beneath Cheyenne Mountain. This affords security from most forms of conventional attack and makes it easy to secure the base should some disaster occur through the Stargate. The Complex is split up into two main sections - Levels 1 through 11, & Levels 12 through 28.
ACCESS
Access to the Cheyenne Mountain Complex is restricted. Only authorized personnel are allowed inside the base and the handful of administrative buildings on the surface. The mountain entrance consists of three defense perimeters and checkpoints, each of which requires authorization. Military personnel guard the entrance at an times, armed with assault rifles and authorized to shoot any would-be intruders. The road into the facility twists and turns, preventing any high speed incursions past the checkpoints, & cement and steel barriers are deployed along the road to prevent unauthorized access into the tunnels. The area outside the Mountain Complex is guarded by two batteries of surface-to-air missiles, with support available from Peterson Air Force Base out of Colorado Springs.
Once access into the tunnel is achieved, the trip down' the primary staging area is 1/3 mile, with its own check point security system. The access tunnel to this facility are sealed with a 25-ton steel & concrete composite doors securing the base from the outside world. The main complex covers 4.5 acres of cleared out stone with steel-lined walls to protect the facility from an electromagnetic pulse (EM-Air pressure sensors located at both the north and south tunnel entrances detect the presence of a nuclear detonation & automatically seal the mountain). Water is provided from an underground supply with a reservoir, 1.5 million-gallon capacity. Air is drawn from the surface - screened through a system of chemicallbiologicalogical (CBR) filters to remove harmful germs, radioactive & chemical particles.
Movement through the facility takes place through elevators, stairwells, & access hatches located on most levels. Elevator use is the most expedient access to any floor, & each elevator requires an authorized key card, which also allows personnel within the base & authorizes entry into critital areas. Unauthorized access to any vital location triggers the base security system, dispatching Marine combat units & SPs (military police).
Internal doors are of polycarbonatelsteel manufacture & can withstand several rounds from a sidearm. They are also Fire-proof rated for up to 45 minutes. Larger sliding access doors are composed of 1 inch-thick steel and must be welded through to bypass. Internal walls are concrete with steel reinforcement.
LEVELS 1-4
These levels comprise the bulk of the administrative areas for the SGC & NORAD, including personnel, payments & accounting. All requisitions & authorization orders are sent & received through here. These levels also include a waiting room where SGC visitors stay until they receive authorization to enter the rest of the facility & their escort arrives.
These administrative levels include all records & the SGC's secondary computer system, containing data critical to the base's operation. In the event of a system failure, the base can transfer control between systems' to operate the structure's facilities.
Level 1 hosts only a small staff presence and access lift, & mostly contains the air flow system that pulls air from the surface & shunts it down into the facility, through a giant purification system. These ducts lead all the way to level 11, where a secondary air flow system further processes the air to additional levels as required. In the event of a system failure, either system can provide air flow for the entire facility.
Levels 3 and 4 house the SGC's accounting and records departments. Any records cycled out of date are transferred the archives on level 24. A small mess is also found on level 4 (the main mess hall is located on level 22). Armed guards cover all access points to the elevators or stairwells on level 1 at all times.
LEVELS 5-10
Levels 5, 6, & 7 consist entirely of massive storage areas, designed to hold equipment & supplies as required. These levels stand empty for the most part, but level 7 contains a number of specialized & non-perishable foodstuffs for use during lockdown. When properly outfited & used sparingly, these levels can theoretically store enough food supplies to last the entire base's staff for a period of 3 months.
These levels can also serve as staging areas for refugees arriving through through the Stargate. Such displaced personnel receive temporary housing in the SGC until they can be relocated to another world. These levels can be transformed into functional (albeit simple) group accommodations, accomdating up to 120 personnel per level.
Levels 8 & 9 serve as the SGC's internal power generation plant, essentially acting as the distribution grid for the base's entire electrical system. Power is generated through small internal reactor during an emergency; most of the time power is pulled from the surface and surrounding hydro-electric resources. Even when forced to rely upon emergency power, the SGC may operate indefinitely.
Level 10 consists largely of the complex's secondary processing plant, which helps to draw air from the primary generators on level 1 down into the lower levels. In the event a failure of either system, these generators can provide filtered air flow through the entire base until repairs can be initiated. The rest of level 10 holds the upper portion of the water purification & storage tanks.
LEVEL 11
Originally, the base's levels ended with level 11, but seval years later, as the Cold War loomed, additional levels were added to house the expected growth of NORAD. Thisgrowth never occurred, however, & the lower levels remained vacant for many years until the creation of Project Giza.
The split on level 11 allows the segmentation of the SGC into two entities, but for all intents and purposes, they are reffered to as one. The primary elevator shaft runs from 1 to 11, where visitors must switch to an alternate elevator system past a security checkpoint. This provides an additional level of security to restrict access to the base's most sensitive areas.
Another elevator shaft running the entire length of the base was recently added, granting access to all levels. It isn't normally (or easily) accessible from level 1.
Level 11 also contains the water purification and stor. age tanks, which share space on level 10. These giant storage units can provide several months' worth of drinking water when needed. A power substation on level 11 provides services to the upper levels 1 through 10).
LEVELS 12-14
These levels consist entirely of o-.base housing for upper level staff. Those housed here may elect to reside in off-base housing instead, but enough accommodations exist to cover the needs of all mission-critical personnel. Most rooms here are double occupancy for officers or 4 to 6 man berths for enlisted personnel. Civilians reside in additional rooms found on level 15. A large cargo elevator runs from levels 12 through 28, bridging to a cargo elevator found on this level.
LEVEL 15
Level 15 contains all on-base housing for SGC civilian personnel. Most civilians prefer to reside here as opposed to off-base, & bunk with other civilians in 2-person dorms. This level features communal restroom & shower facilities.
LEVEL 16
Level 16 includes the secondary command bunker and security station. as well as a monitoring station that can keep tabs on the entire facility and operate the SGC in the event of emergency. Located in the heart of the SGC, the secondary command bunker includes a small control room with video cameras & communication equipment linked to all essential SGC functions. This command bunker can also communicate with outside resources & apprise the outside world of events within the SGC in case a major disaster erupts & standard communications channels are disrupted.
The base's main stockade is also located on level 16 equipped with a number of small holding cells. These vary from a utilitarian design equipped with a bed. work station, and monitoring camera to isolation cells with no appreciable amenities. Anyone considered a danger to the base is remanded to the stockade until he can be transferred to a more secure location. All security stations are guarded by 2 armed guards 24 hours a day. This level also includes a number of small yet functional accommodations and a small mess hall for emergency purposes.
LEVEL 17
This level is currently undeveloped, set aside for future use. As necessary, level 17 may be used as a storage facility, makeshift triage center, or indoor firing range. On one occasion portions of this level were converted into a meeting area and secure briefing room for the purpose of holding delicate off-world negotiations. In the future, this sub.level may be expanded to fit the SGC's ever-growing needs.
LEVEL 18
Level 18 holds the majority of the small laboratories and offices used by senior civilian personnel located on base. These offices are something of a misnomer, being nothing more than converted storage and workrooms. Each is equipped with a private access code, restricting entry to approved personnel when required. In most situations, this level is a hive of activity, with civilian personnel working around-the-dock on a wide variety of projects, mainly focused on classifying new discoveries brought through the Stargate. At the request of several civilian personnel stationed here, a small communal work area & lounge were recently added & now host their informal social gatherings.
LEVEL 19
The base examination & scientific laboratories comprise the bulk of this level. Each is equipped with a varying set of tools based on the needs of assigned personnel. The metallurgical lab, for example, contains a number of analysis & dating tools, while the experimentation labs include an EM field generator, isolation & observation deck, & an emergency hazmat station. In the event of a radiation or containment leak, level 19 may be quickly isolated to protect the rest of the base.
Level 19 also contains a series of observation & quarantine rooms, allowing the interaction & monitoring of items & personnel that may pose a health or security risk to the base. Finally, the secondary base armory is located here; kept under heavy guard at all times. The armory holds sidearms & firearms for all the base's security personnel: enough to outfit a team of up to 50. A secure sub-armory contains access to explosives & restricted weapons, such as SAWs, claymores, and a small selection of captured alien weaponry (such as zat's & staff weapons). All doors on this level are twice the standard thickness & laboratory walls are reinforced with steel plating.
LEVEL 20
This level contains additional laboratory facilities & the base's manufacturing services, which meet the needs of any specialized equipment required to support case-study programs & missions (including welding, fabrication, & the assembly of custom equipment used whilst on the base or off-world).
LEVEL 21
The base's infirmary is located on level 21, consisting of a medical bay that can accommodate up to 8 patients & 3 operation/observation rooms. These rooms may also doubles as quarantine & isolation chambers in the event of a viral outbreak within the base.
An additional set of multi-function laboratories can be found here, most used for medical studies & like the laboratories on level 19, these labs are shielded against EM leakage & radiation. Finally, the base's autopsy room & coroner's office are also located on this level.
LEVEL 22
The bulk of level 22 consists of the base's mess, which contains two main dining areas used during peak times & a smaller, more intimate dining area used for quite bites to eat. In addition, a private mess & meeting area are stationed here for officers.
The main kitchen is also located on this level, near the cargo elevator and adjacent to the primary mess. Most food is pulled from the storage foodstuffs on upper levels and occasionally cycled through those on level 26.
Finally, a handful of private isolation quarters exist on level 22, used as meeting areas or containment facilities for a small groups as needed. Each of these accommodations includes folding bunks, a working area, and a lounge.
LEVEl 23
This level contains the secondary and emergency engi. neering and power grids for the entire base. This equipment kicks in automatically in the event of a failover, pulling power from either outside the base or via the inter. nal reactor. Until such time that a reactor startup may be initialized, the base is run on emergency battery power, also located on this level. This power is sufficient to keep the SGC functional for at least 6 hours, or up to 12 when used judiciously.
LEVEL 24
This level rarely sees use and is reserved for future expansion. Currently, the sub-level stores the MALP and FRED drone bays and maintenance garages. These drone units are maintained and upgraded here, and their batteriesrecharged here between missions as well.
Level 24 also contains the SGC mainframe computer which is self-contained and under constant lockdown. No personnel may enter the computer facility without authorization from the Base Commander or the Duty Officer.
LEVEL 25
Level 25 contains the quarters for all senior SGC staff, SG teams, team commanders, and the Base Commander. These quarters are either individual or 2 person affairs with private lavatories. The base's VIP quarters are also found on this level, each outfitted with a single or double bed. work surface, and private lavatory. For security purposes, all VIP quarters may be outfitted with monitoring equipment.
SG team locker rooms and staging areas are also located here, where SG teams receive mission assignments. All equipment is provided by support personnel, save weapons (which must be checked out from the annory on level 28 prior to embarkation).
LEVEL 26
This level is split into two sections - additional senior quarters and storage, the latter primarily used to house the base's food supply. All quarters located here are identical to those found on level 25.
LEVEL 27
Level 27 is for the most part an extension of Level 28, with the exception of two key areas. The SGC's main brief. ing room is located on this level, with a large retractable window overlooking the gate room. Here. SGC personnel meet to discuss mission specifics, take part in mission debriefings, or meet with important delegations.
The briefing room contains a large table with seating for up to 10 and an audio/visual unit to display data. A security monitoring system records all events that take place here and a stairwell leads down to the Stargate monitoring room.
The Base Commander's office is attached to the briefing room and a transparent window from the Commander's office opens into the briefing room, along with a separate entrance from either the briefing room or neighboring hallway. The Commander's office has access to all key SGC systems, as well as a phone to the Joint Chiefs and a special hotline directly to the office of the President. Just outside the Commander's office is the office of the Base Commander's aide and direct elevator access.
LEVEL 28
The SGC's most important level - and its deepest - holds the Stargate and all key systems responsible for its function. The actual gate room, or embarkation room as it is sometimes caned, spans two levels. The Stargate and its access ramp dominate the interior. Directly above the Stargate is an access shaft that runs the entire height of the SGC to the interior surface of the mountain. Access to the gate room is controlled by two doors on either side, kept locked and closed at all times. Security personnel guard both entrances, and a security force is on standby alert 24 hours a day to deal with unauthorized gate activity.
The base's primary armory lies on this level as well, also manned at all times by security personnel. SG teams requisition all weapons from this armory prior to mission embarkation and check in their weapons when they return. All unspent ordnance is returned and inventoried at the completion of each mission. The Stargate operations and monitoring room overlooks the gate room and controls all Stargate functions. The SGC's main dialing computer is located in the operations room, along with a map of the known Stargate network. From here, the Stargate may be activated and dialed, the iris may be deployed and opened, and incoming MALPs and other drone telemetry may be monitored. An access door leads to a hallway that connects with the gate room, and a stairwell from within the operations room leads up to level 27 and the briefing room.
A communications array located in the gate room provides an uplink with SGC personnel through the Stargate as well as the validation for each received iris code. Access to the iris is controlled by a hand authorization unit or computer control. A number of multipurpose monitors in the operations room provide continuous data about the Stargate's operation, as well as a feed from any drones currently deployed.
Mounted in the embarkation room's ceiling is the SGC's missile launcher, which can be lowered to stand just in front of the Stargate and fire two AGM-65 "Maverick" air.to. ground guided missiles through the Stargate. Twin 50 caliber machineguns flank the stargate as well.
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