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Unity
Nov 7, 2005 7:20:04 GMT -5
Post by Akren Garkos on Nov 7, 2005 7:20:04 GMT -5
An energy-based crystalline lifeform from P3X-562, the Unity are essentially sentient cyrstals that have evolved to the point where they can manipulate their physical makeup & transform into exact replicas of other beings. Each Unity is capable of some telepathy & is incredibly dangerous in it¡¦s crystal form. The Unity were nearly all wiped out by the Goa¡¦uuld but have since been rediscovered by the Tauri & have become allies of Stargate Command.
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Unity
Feb 1, 2006 4:28:23 GMT -5
Post by Akren Garkos on Feb 1, 2006 4:28:23 GMT -5
Abilities : No ability modifers when mimicking another form (see below). When in crystal form, the Unity possesses the statistics of a Unity crystal :
__________________________________________ Unity Crystal, CR (per character): SZ Tiny; v/wp : (per character/5); Int +0; Spd Immobile; Def 7 (+2 size, -5 Dex); Atk: none; Face 1 sqaure; Reach 1 sqaure; SA none; SQ Energy hazard, shapreshifter; SV Fort +4; Ref +0, Will (per character); Str N/A, Dex N/A, Con 10, Int (per character), Wis (per character), Cha (per character); Skills : per character; Feats : per character.
Special Qaulities :[/u][/i]
All Unity crystals have the following speacil qaulities.
Energy Hazard : Any character that touches a Unity crystal without special protection immediately suffers 4d6 points of standard damage, plus 4d6 subdual damage, & is knocked back 10 feet. The character touching the crystal may make a Reflex save (DC 10) to reduce all damage by half.
Shapeshifter: Unity crystals can shapeshift into almost any form ranging in size from Tiny to Medium. When doing so, they take on the physical form of any being they have encountered before. They gain the physical attributes of that being (Strength, Dexterity, & Constitution), any natural armor or weapons of that creature, & any physical abilities such as water-breathing or low light vision. The Unity retains all class levels, skills, feats, & other abilities even in this form. Th transformation process requires a full-round action & costs the Unity 5 vitality points. After the transformation is complete, the Unity suffers a -2 penalty to all attack rolls & saves due to the disorientation in the new form for one (1) hour. ____________________________________________
Shapeshifter : When not taking on the form of another being, the Unity is a small but dangerous crystal (See ‘Unity Crystal’ on page 130 of the Fantastic Frontiers suppliment for statistics while in crystal form, also given above). A Unity may regress to this crystal form as a full action.
Ageless : All Unity are effectively immortal, ignoring all affects of aging.
Telepathy : All Unity make communicate with any other Unity (including those in crystal form) within 60 feet telepathically as a free action.
Radioactive : Whenever a Unity dies (-10 wound points or less) the character gives off lethal radiation in a radius of 30 feet. All those entering the area must make a Fortitude save once every ten minutes (DC 20 + 5 for every previous save) or loss 1d4 Constitution points. No further saves need be made once the character leaves the effected area, & Constitution points lost in this manner are regained at a rate of one point per day. The radiation will continue to affect the area for 1d4 days after the death of the Unity.
Sensitive (Electromagentic Fields) : Certain planets can be leathal to a Unity thanks to their electromagnetic field (see page 154 of the Fantastic Frontiers suppliment). Whenever a Unity would normally be affected negatively by the electromagentic field, it may ignore those affects for 4 hours, plus a number of hours equal to its Consititution score.
Energy Blast : The Unity can project a blast of energy capable of harming most creatures on contact. By making a successful touch attack against an enemy, you may deal 2d6 points of damage to that opponent. Doing so costs 4 vitality points.
Species Feats : The Unity may choose level-based feats from the species feat tree (see the STARGATE SG-1 core rulebook, page 264). Normally a character may not choose feats from the species tree unless he possesses a character option that expressly allows him to do so.
Pay Grade : While working with the SGC, the character is paid as an enlisted solider (see the STARGATE SG-1 core rulebook, page 283). Alien characters are often paid in commensurate non-monetary concessions & favours.
Languages : Unity do speak any languages, unless specifically granted by a character option (such as the Xeno-Languages skill).
UNITY EXPLORER[/u]
Some members of the Unity have taken on the physical form of explorers that have come through the Stargate & have begun to travel the galaxy on their own. The Unity explorers are curious & inquisitive by nature & have always assumed the form of mobile species capable of operating the Stargate.
Special Talents :
+1 Specialty bonus to Gather Information & Survival checks. This bonus is increased by an additional +1 at 4th level, & for every 4 levels thereafter.
Bonus Feat : Electromagnetic Adaption. All prerequisites for this feat - including minimum skill ranks - are waived.
UNITY PACIFIST
The pacifists amongst the Unity are capable healers & friends of the Tauri. They prefer peaceful solutions to a situation & typically adhor violence in any form. Despite this, these pacifists realize that the System Lords must be stopped in order to keep more innocents (like those of the Unity) slain by the Goa’uuld & their kind. They prefer to fight the Goa’uuld in more indirect ways, stymieing the efforts of the System Lords rather than confronting them militarily.
Special Talents :[/i]
+1 Specialty Bonus to Diplomacy & First Aid checks. This bonus increases by an additional +1 at 4th level & for every four character levels gained thereafter. Bonus Feat : Energy Healing. All prerequisites for this feat - including minimum skill ranks - are waived.
UNITY VENGEANCE SEEKER[/u]
Unlike the pacifists, vengence seekers think it both just & right to confront the Goa’uuld directly. Many launch devistating attacks againt the System Lords’ Jaffa servants, preferring to strike with the help of other species such as the Tauri. Additonally, the more agressive Unity from their specialty have become assassins & hunters who seek out the Goa’uuld themselves & bypass their main forces.
Special Talents :[/i]
+1 Specialty Bonus to touch attack checks. This bonus increases by an additional +1 at 5th level & for every five character levels gained thereafter..
Bonus Feat : Improved Energy Blast. All prerequisites for this feat - including minimum skill ranks - are waived.
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